using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;

public class CharactorListEntryController 
{
    private Label _label;

    public void setVisualElement(VisualElement element)
    {
        this._label = element.Q<Label>("CharacterName");
    }

    public void setCharactorData(CharacterData data)
    {
        this._label.text = data.m_CharacterName;
    }
}
